![]() ![]() Sniper's Focus (Ex): Sniper's are incredibly adept at striking foes successfully from greater distances. They are proficient with Light Armors, and Light Shields and Bucklers. Weapon and Armor Proficiency: A Sniper is Proficient with all projectile and thrown Simple and Martial Weapons, as well as one projectile or thrown Exotic Weapon of their choice. All of the following are class features of the Sniper. The Sniper is to an archer what a Samurai is to a footsoldier. The masters of all types of ranged attacks. The Sniper's class skills (and key abilities for each) are as follows: are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Nature) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).|} Sniper's Grace +3 Greater Weapon SpecializationĬlass Skills (6 + Int modifier per level, ×4 at 1st level) Sniper's Grace +2, Improved Uncanny Dodge, Greater Weapon Focus, Ranged Weapon Mastery Sniper's Grace +1, Uncanny Dodge, Weapon Specialization Races: Any, though usually Elves, Humans, and Halflings typically become Snipers.Īlignment: Any, though Snipers usually tend more towards law due to the rigid and structured focus of their training. Charisma is the least used since being close to your deader is usually a bad thing. A minimum Strength of at least 10 so as to avoid penalties to attack with bows (their preferred weapon of choice), and a higher strength for those who intend on using thrown weapons or Mighty bows of any kind. Constitution is always good, as it improves survivability. Wisdom is a close third since perception is also a necessary aspect of ranged attackers and useful in scouting out the area, and to increase their resistances to mind altering effects. Intelligence since they have wide array of skills to choose from, and for certain class features. Dexterity for the obvious reason, and for defense since they typically wear light or no armor to keep their mobility up, and to ensure they act sooner in combat. ![]() So at all costs she must avoid enegaging in direct combat.Ībilities: Dexterity, Intelligence, and Wisdom. Her major down fall is that like a rogue she has a very limited selection of armor she can wear while being able maximize her usefullness to the party, and as a result, is very squishy. One of her biggest strengths though, is the ability to deal massive damage in single turn and then disappear immediately after it only to show up shortly after in a completely different location to dish out more deadly strikes. And these are what those rest aspire to become.Ī Sniper shines best when they have a mid to short range engager like a Fighter or Barbarian, or even a Duskblade to provide distaction for her to make a well placed attack. They blend a mixture of sheer accuracy and a love of far reaches, and create a master of potent extreme ranged attacks. But once in a generation there are those who aspire to have absolute mastery of these weapons and yet countless other ranged weapons. Then there those who can actually use one with some degree of skill. Anyone can pick up a bow and learn how to use one. ![]()
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